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[情報] S4修正方向-視野系統改革!
Oct 25th 2013, 03:01, by e7227339 ( col )

1020_Glowing_Orb

http://www.reddit.com/r/leagueoflegends/comments/1p4u6i/sight_beyond_sight_an_introduction_to_preseason_4/
Hey all,


Xelnath here, stepping in for Xypherous. Let's talk about our approach to vision in preseason. We've got a lot to cover, so let's get right into it:

Xelnath和Xypherous在此.我們想要來談談接下來新的一季對視野上的變化.
我們有很多內容想討論,所以現在開始吧!

In terms of our overarching goal: we want to add more gameplay with vision and how vision control works for everyone in this new season. We think the best way to do that is by diversifying responsibility. Looking at Season 3, standard competitive support play involved buying minimal items in order to spend the majority of a player's income on wards and vision control. More gold = more wards. If a team's support was unable to fulfill that role, or fell behind their opponent, the entire team suffered.

先來談談我們的最終目標:我們希望增加關於視野控制的玩法,
還有每個玩家在新的一季內如何控制地圖的視野.
我們認為要達成這件事最好的作法是多元化的責任分屬.
看看第三季,一般打電競或是高等對戰的輔助,
通常都因為把錢都花在眼和視野控制上而花掉大多數的錢.
更多的金錢=更多的視野.如果一個隊伍的輔助沒辦法作到這件事,
或是在這件事上落後對手的輔助,那整隊都會受影響.

With a new season comes a new approach to vision: vision will be a team focus rather than an individual one. Here we're introducing a number of changes to wards and the vision system that give all members of a team the responsibility and opportunity to participate:

Ward functionality has been changed. Vision wards (pink wards) are no longer invisible. This makes their placement and protection more strategic in game
Each player has a personal ward limit. If you place more wards on the map than allowed by this limit, your older wards will be removed (like the current Sightstone mechanics)
All players gain trinkets. These are new items that do one of three things on an appropriate cooldown: place a ward for free, detect existing wards, or scan a distant point


隨著新的一季到來,對視野控制有新的作法.
視野控制將會是個團隊的工作,而不是特定角色的工作.
我們將對眼和視野系統提出一些變化,讓團隊中的每個玩家都有責任和機會參與控制視野:

眼的作用方式改變了,紅眼不再是隱型的,這讓它們需要被放置和保護的更好.
每個玩家都有自己的插眼量上限,如果你在地圖上插了超過上限的眼,舊的會被移除
(就和現在的視介之石作用方式一樣)

所有的玩家都會取得飾品,這類新的物品會是個三挑一的選項,
而且分別有適合的CD:免費放一個眼,偵測旁邊的眼,或是掃瞄遠方.

========================================================


Let's get down to some specifics:
Ward Functionality Changes

Sight Wards (green wards) have been tentatively renamed to ‘Stealth Wards'
Vision Wards (pink wards) are now permanent unless destroyed, visible to the enemy team and have 5 hit points
Vision Wards now cost less gold


讓我們深入其中的每個議題吧!
眼的作用方式改變:

綠眼被暫時改名叫隱型眼
紅眼現場除非被拔除,不然會永遠存在,會被敵方看到,並且有五點血.
紅眼需要的錢變少了


In the current live environment, pink wards are clearly better than green wards in every respect other than cost. This frequently leads to games in which the only end-game approach to warding was spamming as many Vision Wards as a player could afford – in turn forcing opponents to pick up pink wards to counter enemy pinks. What should be an interesting strategic decision became a flat arms race.

With the new setup, the choices become more nuanced: Vision Wards still detect and reveal enemy wards, but, because they're always visible, must now be actively defended. Vision Wards will no longer both deny and grant vision unless your team has control of that area.


在現行的遊戲環境中,紅眼很清楚的在各方面都比綠眼好,除了價格高一點之外.
這常常導致遊戲到了後期的插眼是盡玩家可能的狂插紅眼-因為只有紅眼能反制紅眼.
這讓一個有趣的策略決定變成扁平的裝備競賽.

隨著新的機制,這邊的選擇變的更細緻:紅眼依然能夠偵測到敵方的眼,
但是,他們一直都是會被看見的,而你必須要主動去保護它.
除非你們隊伍掌控著那個區域,不然紅眼不再是同時產生視野並確保對方沒有視野的手段.

=======================================================


Player Ward Limits

Each player can now only place up to three Stealth Wards on the map. Placing extra Stealth Wards removes the oldest Stealth Ward. This includes wards from sources such as Sightstone, Wriggle's Lantern and trinkets
Each players can now only place one Vision Ward (pink) on the map at a time

玩家的眼上限
每個玩家現在在地圖上最多只能放三隻隱型眼.
放置額外的眼會自動移除最舊的那隻,這包含了任何一種來源的綠眼,不管是眼石,燈籠或飾品.
每個玩家在地圖上最多一次擺一隻紅眼.


We've decided to introduce ward limits as a way to cap the maximum amount of individual team member can contribute to the overall vision game. We're going to watch this one closely as limiting the number of wards per player can have dramatic consequences on overall map vision, especially during the end-game. Three and one felt like the right numbers, but we're open to feedback.

我們決定導入眼上限來保證隊伍中的每個玩家都能對視野提出供獻.
我們會嚴密的監控,保持眼的每個玩家的插眼上限是否會戲劇化的造成地圖視野的變化,
特別是在遊戲後期.三和一感覺像是正確的數字,但我們會接收大家的回應.

=============================================================


Trinkets
Trinkets are a completely new item type coming for preseason. Here's how they work:

A new Trinket Slot has been added to your inventory
The Trinket Slot can only hold trinkets
Trinkets are free and can be swapped out at the shop at any time
Trinkets upgrade at Level 10, gaining either increased power or a lower cooldown

Trinkets are free and have their own dedicated slot, so all team members can contribute to vision control without sacrificing other areas of development.


飾品系統
飾品是在新一季中全新的道具類型,這邊是他們如何運作的:
你的道具欄中多了一個飾品格.
飾品格內只能擺飾品.
飾品能夠升級到10級,而每次升級都能讓威力加強或是CD下降.

飾品是免費的,並有獨佔的道具格.所以全部的隊友都能在不稀牲英雄發展的前題下,
對地圖視野控制作出貢獻.


The Three Trinkets

Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time. Currently, this does not reveal invisible champions. Long cooldown and is pbae.

The Sweeper Trinket is useful for denying enemy vision by revealing their nearby wards

Totem: Places a Stealth Ward that lasts for 1 or 2 minutes depending on level

The Totem Trinket acts like the current Wriggle's Lantern active. Stealth Wards grant full vision of a location for a brief time

Lens: Reveals a nearby area of the map for a brief time

The Lens Trinket operates like a mini Clairvoyance, revealing areas in the fog of war so teams can scout brush and other areas of the map from a position of relative safety


三種飾品:
掃除者:偵測並讓身邊的隱身單位短期內無效化(包含隱型眼).
現在它們不能偵測隱型的英雄,有比較長的CD而且是個可選取作用區域的物品.
掃除者在可以透過偵查週圍的隱型眼來消除敵方視野.

圖騰:每1~兩分鐘(依飾品等級)能放置一個隱型的眼.
圖謄飾品作用方式和現在的燈籠類似.完整的隱型眼會在短期間內提供特定區域的視野.

鏡片:偵查附近區域一段時間.
鏡片的作用方式像是小型的天眼通,能偵察一個區域的情況,
並能夠看透草叢或在安全的地方得到地圖資訊.


We'd like to give players more unique options for interacting with vision. Each trinket replicates one of the essential basic vision mechanics and has an appropriate cooldown. We expect that teams will want a mix of vision options available to them in order to counter their opponents' potential vision choices.

我們希望提供玩家更多獨特的選項來對視野控制作出反應.
每個飾品都有著一部份視野控制的本質和對應的CD.
我們希望每個隊伍在反制對方視野控制上都能有著許多不同的可用選項.

We're excited about the trinket system because it allows us to introduce a new way for everyone to participate in the vision game in ways that still offer specialization and customization. We're launching with a set of three trinkets because we wanted the simplest and clearest system possible, but we're open to expanding the system beyond the original three if it seems worthwhile.
Summary

我們對於飾品系統感到相當興奮,因為它提供了讓每個人都能參與視野控制的新方法,
並提供了特化和自定化的選項.我們在最開始時只開放最基本的三種飾品,
因為我們想要讓整個系統是最簡單且最易懂的.
但我們對於是否會將飾品系統從原本的三種延申出更多種類保持開放的態度.

The short rundown is that one of our main goals for this season is to make vision both more dynamic and less taxing on single players. Our hope is that these options make participating in the vision system more strategically varied for entire teams.

-Xypherous & Xelnath


這簡短的介紹是我們對新的一季視野控製的主要目標,希望能夠更有機動性並讓單一玩家付出變少.
我們的目標是這些選項能讓整隊都能更有策略性的參加視野控制.

-Xypherous & Xelnath

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